#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Enderman.h" cEnderman::cEnderman(void) : super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death") { } void cEnderman::Tick(float a_Dt, MTRand & a_TickRandom) { cMonster::Tick(a_Dt, a_TickRandom); // TODO Same as stated in cSkeleton if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING)) { SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } void cEnderman::GetDrops(cItems & a_Drops, cPawn * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL); }