#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "JukeboxEntity.h" #include "World.h" #include cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World) , m_Record( 0 ) { } cJukeboxEntity::~cJukeboxEntity() { if (m_Record >= 2256 && m_Record <= 2267) { EjectRecord(); m_Record = 0; } } void cJukeboxEntity::UsedBy( cPlayer * a_Player ) { if (m_Record == 0) { const cItem & HeldItem = a_Player->GetEquippedItem(); if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267) { m_Record = HeldItem.m_ItemType; a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem()); PlayRecord(); } } else if (m_Record >= 2256 && m_Record <= 2267) { EjectRecord(); m_Record = 0; } } void cJukeboxEntity::PlayRecord( void ) { m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record); } void cJukeboxEntity::EjectRecord( void ) { cItems Drops; Drops.push_back(cItem(m_Record, 1, 0)); m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ); m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0); } int cJukeboxEntity::GetRecord( void ) { return m_Record; } void cJukeboxEntity::SetRecord( int a_Record ) { m_Record = a_Record; } bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value ) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); m_Record = a_Value.get("Record", 0).asInt(); return true; } void cJukeboxEntity::SaveToJson( Json::Value & a_Value ) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; a_Value["Record"] = m_Record; }