#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "FurnaceEntity.h" #include "BlockID.h" #include "Item.h" #include "UI/Window.h" #include "Player.h" #include "World.h" #include "ClientHandle.h" #include "FurnaceRecipe.h" #include "Server.h" #include "Pickup.h" #include "Root.h" #include enum { PROGRESSBAR_SMELTING = 0, PROGRESSBAR_FUEL = 1, } ; cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World ) , m_Items( new cItem[3] ) , m_CookingItem( 0 ) , m_CookTime( 0 ) , m_TimeCooked( 0 ) , m_BurnTime( 0 ) , m_TimeBurned( 0 ) { SetBlockEntity(this); // cBlockEntityWindowOwner } cFurnaceEntity::~cFurnaceEntity() { // Tell window its owner is destroyed if( GetWindow() ) { GetWindow()->OwnerDestroyed(); } // Clean up items if( m_Items ) { delete [] m_Items; } } void cFurnaceEntity::Destroy() { // Drop items cItems Pickups; for( int i = 0; i < 3; i++) { if( !m_Items[i].IsEmpty() ) { Pickups.push_back(m_Items[i]); m_Items[i].Empty(); } } m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); } void cFurnaceEntity::UsedBy(cPlayer * a_Player) { if (GetWindow() == NULL) { OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); } if (GetWindow() != NULL) { if (a_Player->GetWindow() != GetWindow()) { a_Player->OpenWindow(GetWindow()); GetWindow()->SendWholeWindow(*a_Player->GetClientHandle()); } } } bool cFurnaceEntity::Tick( float a_Dt ) { /* // DEBUG: Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0); Int16 CookTime = (Int16)(GetTimeCooked() / 50.0); LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime); */ if (m_BurnTime <= 0) { if (m_TimeCooked > 0) { // We have just finished smelting, reset the progress bar: BroadcastProgress(PROGRESSBAR_SMELTING, 0); m_TimeCooked = 0; m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ)); } // There is no fuel and no flame, no need to tick at all return false; } // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); short SmeltingProgress = 0; if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime))) { if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty()) { m_TimeCooked += a_Dt; if ( m_TimeCooked >= m_CookTime ) { m_Items[0].m_ItemCount--; if( m_Items[0].IsEmpty() ) m_Items[0].Empty(); m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage; m_Items[2].m_ItemType = m_CookingItem->m_ItemType; m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount; delete m_CookingItem; m_CookingItem = NULL; cWindow * Window = GetWindow(); if (Window != NULL) { Window->BroadcastWholeWindow(); } m_TimeCooked -= m_CookTime; StartCooking(); } SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime)); if (SmeltingProgress > 180) SmeltingProgress = 180; if (SmeltingProgress < 0) SmeltingProgress = 0; } } BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress); m_TimeBurned += a_Dt; cWindow * Window = GetWindow(); if (m_TimeBurned >= m_BurnTime) { m_TimeBurned -= m_BurnTime; m_BurnTime = 0; if (StartCooking() && (Window != NULL)) { Window->BroadcastWholeWindow(); } } short Value = 0; if (m_BurnTime > 0.f) { Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime)); if (Value > 250) Value = 250; if (Value < 0) Value = 0; } BroadcastProgress(PROGRESSBAR_FUEL, Value); return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking } bool cFurnaceEntity::StartCooking(void) { cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe(); float BurnTime = FR->GetBurnTime( m_Items[1] ); if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material { const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] ); if (R != NULL) // cook able ingredient { if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty()) { // good to go m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ)); if( m_TimeBurned >= m_BurnTime ) // burn new material { m_Items[1].m_ItemCount--; if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty(); m_TimeBurned = 0; m_BurnTime = BurnTime; } if( !m_CookingItem ) // Only cook new item if not already cooking { m_CookingItem = new cItem( *R->Out ); // Resulting item m_TimeCooked = 0.f; m_CookTime = R->CookTime; } return true; } } } return false; } bool cFurnaceEntity::ContinueCooking(void) { cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); float BurnTime = FR->GetBurnTime( m_Items[1] ); if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material { const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] ); if (R != NULL) // cook able ingredient { if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty()) { // good to go if (m_CookingItem == NULL) // Only cook new item if not already cooking { m_CookingItem = new cItem( *R->Out ); // Resulting item } return true; } } } return false; } void cFurnaceEntity::ResetCookTimer() { delete m_CookingItem; m_CookingItem = NULL; m_TimeCooked = 0.f; m_CookTime = 0.f; } void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item) { if ((a_Slot < 0) || (a_Slot >= 3)) { ASSERT(!"Furnace: slot number out of range"); return; } m_Items[a_Slot] = a_Item; } #define READ(File, Var) \ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ { \ LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \ return false; \ } bool cFurnaceEntity::LoadFromFile(cFile & f) { READ(f, m_PosX); READ(f, m_PosY); READ(f, m_PosZ); unsigned int NumSlots = 0; READ(f, NumSlots); m_Items = new cItem[ NumSlots ]; for(unsigned int i = 0; i < NumSlots; i++) { cItem & Item = m_Items[i]; READ(f, Item.m_ItemType); READ(f, Item.m_ItemCount); READ(f, Item.m_ItemDamage); } cItem CookingItem; READ(f, CookingItem.m_ItemType); READ(f, CookingItem.m_ItemCount); READ(f, CookingItem.m_ItemDamage); if (!CookingItem.IsEmpty()) { m_CookingItem = new cItem(CookingItem); } READ(f, m_CookTime); READ(f, m_TimeCooked); READ(f, m_BurnTime); READ(f, m_TimeBurned); return true; } bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value ) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); Json::Value AllSlots = a_Value.get("Slots", 0); int SlotIdx = 0; for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) { m_Items[ SlotIdx ].FromJson( *itr ); SlotIdx++; } // Get currently cooking item Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue ); if( !JsonItem.empty() ) { cItem Item; Item.FromJson( JsonItem ); if( !Item.IsEmpty() ) { m_CookingItem = new cItem( Item ); } } m_CookTime = (float)a_Value.get("CookTime", 0).asDouble(); m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble(); m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble(); m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble(); return true; } void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; Json::Value AllSlots; for(unsigned int i = 0; i < 3; i++) { Json::Value Slot; m_Items[ i ].GetJson( Slot ); AllSlots.append( Slot ); } a_Value["Slots"] = AllSlots; // Currently cooking item if( m_CookingItem ) { Json::Value JsonItem; m_CookingItem->GetJson( JsonItem ); a_Value["Cooking"] = JsonItem; } a_Value["CookTime"] = m_CookTime; a_Value["TimeCooked"] = m_TimeCooked; a_Value["BurnTime"] = m_BurnTime; a_Value["TimeBurned"] = m_TimeBurned; } void cFurnaceEntity::SendTo(cClientHandle & a_Client) { // Nothing needs to be sent UNUSED(a_Client); } void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) { cWindow * Window = GetWindow(); if (Window != NULL) { Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value); } }