#pragma once // tolua_begin class cDoors { public: static char RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; } if (a_Rotation >= 0.f && a_Rotation < 90) { return 0x0; } else if ((a_Rotation >= 180) && (a_Rotation < 270)) { return 0x2; } else if ((a_Rotation >= 90) && (a_Rotation < 180)) { return 0x1; } else { return 0x3; } } static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) { a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state) return a_MetaData; } static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z) { NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); if (OldMetaData & 8) { // Current block is top of the door BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); if (IsDoor(BottomBlock) && !(BottomMeta & 8)) { a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); } } else { // Current block is bottom of the door BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); if (IsDoor(TopBlock) && (TopMeta & 8)) { a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); } } } inline static bool IsDoor(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); } } ; // tolua_end