#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "DispenserEntity.h" #include "BlockID.h" #include "Item.h" #include "UI/Window.h" #include "Player.h" #include "World.h" #include "ClientHandle.h" #include "Server.h" #include "Pickup.h" #include "Root.h" #include "Simulator/FluidSimulator.h" #include #define AddDispenserDir(x, y, z, dir) \ switch (dir) \ { \ case 2: (z) --; break; \ case 3: (z) ++; break; \ case 4: (x) --; break; \ case 5: (x) ++; break; \ } cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) : cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World ) , m_Items( new cItem[9] ) , m_CanDispense( 0 ) { SetBlockEntity(this); // cBlockEntityWindowOwner } cDispenserEntity::~cDispenserEntity() { // Tell window its owner is destroyed if( GetWindow() ) { GetWindow()->OwnerDestroyed(); } // Clean up items if( m_Items ) { delete [] m_Items; } } void cDispenserEntity::Destroy() { // Drop items cItems Pickups; for( int i = 0; i < 9; i++) { if( !m_Items[i].IsEmpty() ) { Pickups.push_back(m_Items[i]); m_Items[i].Empty(); } } m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); } void cDispenserEntity::Dispense() { int Disp_X = m_PosX; int Disp_Y = m_PosY; int Disp_Z = m_PosZ; NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ ); AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta ); char OccupiedSlots[9]; char SlotsCnt = 0; for( int i = 0; i < 9; i++) { if( !m_Items[i].IsEmpty() ) { OccupiedSlots[SlotsCnt] = i; SlotsCnt++; } } if(SlotsCnt > 0) { MTRand r1; char RandomSlot = r1.randInt() % SlotsCnt; cItem Drop = m_Items[OccupiedSlots[RandomSlot]]; switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType ) { case E_ITEM_BUCKET: { BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z ); if( DispBlock == E_BLOCK_STATIONARY_WATER ) { m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 ); m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET; } else if( DispBlock == E_BLOCK_STATIONARY_LAVA ) { m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 ); m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET; } else { cItems Pickups; Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage)); m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z); m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--; } break; } case E_ITEM_WATER_BUCKET: { BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z ); if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) ) { m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 ); m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET; } else { cItems Pickups; Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage)); m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z); m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--; } break; } case E_ITEM_LAVA_BUCKET: { BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z ); if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) ) { m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 ); m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET; } else { cItems Pickups; Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage)); m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z); m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--; } break; } case E_ITEM_SPAWN_EGG: { if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0) { m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--; } break; } default: { cItems Pickups; Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage)); m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z); m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--; break; } } char SmokeDir; switch( Meta ) { case 2: SmokeDir = 1; break; case 3: SmokeDir = 7; break; case 4: SmokeDir = 3; break; case 5: SmokeDir = 5; break; } m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir); m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); cWindow * Window = GetWindow(); if ( Window != NULL ) { Window->BroadcastWholeWindow(); } } else { m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f); } } void cDispenserEntity::UsedBy(cPlayer * a_Player) { if (GetWindow() == NULL) { OpenWindow(new cDispenserWindow(m_PosX, m_PosY, m_PosZ, this)); } if (GetWindow() != NULL) { if (a_Player->GetWindow() != GetWindow()) { a_Player->OpenWindow(GetWindow()); GetWindow()->SendWholeWindow(*a_Player->GetClientHandle()); } } } void cDispenserEntity::Activate() { m_CanDispense = 1; } bool cDispenserEntity::Tick( float a_Dt ) { if(m_CanDispense) { m_CanDispense = 0; Dispense(); } return false; } void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item) { if ((a_Slot < 0) || (a_Slot >= 9)) { ASSERT(!"Dispenser: slot number out of range"); return; } m_Items[a_Slot] = a_Item; } #define READ(File, Var) \ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ { \ LOGERROR("ERROR READING cDispenserEntity %s FROM FILE (line %d)", #Var, __LINE__); \ return false; \ } bool cDispenserEntity::LoadFromFile(cFile & f) { READ(f, m_PosX); READ(f, m_PosY); READ(f, m_PosZ); unsigned int NumSlots = 0; READ(f, NumSlots); m_Items = new cItem[ NumSlots ]; for(unsigned int i = 0; i < NumSlots; i++) { cItem & Item = m_Items[i]; READ(f, Item.m_ItemType); READ(f, Item.m_ItemCount); READ(f, Item.m_ItemDamage); } return true; } bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value ) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); Json::Value AllSlots = a_Value.get("Slots", 0); int SlotIdx = 0; for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) { m_Items[ SlotIdx ].FromJson( *itr ); SlotIdx++; } return true; } void cDispenserEntity::SaveToJson( Json::Value& a_Value ) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; Json::Value AllSlots; for(unsigned int i = 0; i < 3; i++) { Json::Value Slot; m_Items[ i ].GetJson( Slot ); AllSlots.append( Slot ); } a_Value["Slots"] = AllSlots; } void cDispenserEntity::SendTo(cClientHandle & a_Client) { // Nothing needs to be sent UNUSED(a_Client); }