#pragma once #include "Vector3i.h" #include "Vector3d.h" class cCuboid // tolua_export { // tolua_export public: // tolua_export cCuboid() {} // tolua_export cCuboid( const cCuboid & a_Cuboid ) : p1( a_Cuboid.p1 ), p2( a_Cuboid.p2 ) {} // tolua_export cCuboid( const Vector3i & a_p1, const Vector3i & a_p2 ) : p1( a_p1 ), p2( a_p2 ) {} // tolua_export Vector3i p1, p2; // tolua_export void Sort(); // tolua_export bool IsInside( const Vector3i & v ) const // tolua_export { // tolua_export if( v.x >= p1.x && v.x <= p2.x && v.y >= p1.y && v.y <= p2.y && v.z >= p1.z && v.z <= p2.z ) { return true; } return false; } // tolua_export bool IsInside( const Vector3d & v ) const // tolua_export { // tolua_export if( v.x >= p1.x && v.x <= p2.x && v.y >= p1.y && v.y <= p2.y && v.z >= p1.z && v.z <= p2.z ) { return true; } return false; } // tolua_export }; // tolua_export