#pragma once #include "BlockEntity.h" #include "UI/WindowOwner.h" namespace Json { class Value; }; class cClientHandle; class cServer; class cItem; class cNBTData; class cChestEntity : // tolua_export public cBlockEntity, // tolua_export public cBlockEntityWindowOwner // tolua_export { // tolua_export public: cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cChestEntity(); virtual void Destroy(); static const char * GetClassStatic() { return "cChestEntity"; } const cItem * GetSlot(int a_Slot) const; // tolua_export void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export bool LoadFromJson( const Json::Value& a_Value ); // cBlockEntity overrides: virtual void SaveToJson(Json::Value& a_Value ) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player); // tolua_export /// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate. void OpenNewWindow(void); cItem * GetContents(void) { return m_Content; } static const int c_ChestWidth = 9; static const int c_ChestHeight = 3; private: cItem * m_Content; }; // tolua_export