function HandleTimeCommand( Split, Player ) if Split[2] == nil then Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" ) return true end local Server = cRoot:Get():GetServer() if( string.upper( Split[2] ) == "DAY") then Player:GetWorld():SetTimeOfDay( 0 ) Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.") elseif( string.upper( Split[2] ) == "NIGHT") then Player:GetWorld():SetTimeOfDay( 12000 + 1000 ) Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.") elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) ) Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] ) elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] ) Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" ) else Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" ) end return true end