#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Sign.h" #include "../Player.h" class cBlockBedHandler : public cBlockHandler { public: cBlockBedHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override; virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual bool IsUseable(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0)); } virtual bool DoesAllowBlockOnTop() override { return false; } // Bed specific helper functions static NIBBLETYPE RotationToMetaData(float a_Rotation) { a_Rotation += 180 + (180/4); // So its not aligned with axis if( a_Rotation > 360.f ) a_Rotation -= 360.f; a_Rotation = (a_Rotation/360) * 4; return ((char)a_Rotation+2) % 4; } static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) { case 0: // south +z return Vector3i(0, 0, 1); case 1: // west -x return Vector3i(-1, 0, 0); case 2: // north -z return Vector3i(0, 0, -1); case 3: // east +x return Vector3i(1, 0, 0); }; return Vector3i(); } } ;