#include "cPacket_PlayerMoveLook.h" #include "../cPlayer.h" cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player ) { m_PacketID = E_PLAYERMOVELOOK; m_PosX = a_Player->GetPosX(); m_PosY = a_Player->GetPosY() + 1.65; m_PosZ = a_Player->GetPosZ(); m_Stance = a_Player->GetStance(); m_Rotation = a_Player->GetRotation(); m_Pitch = a_Player->GetPitch(); m_bFlying = a_Player->GetFlying(); } bool cPacket_PlayerMoveLook::Parse( cSocket & a_Socket ) { m_Socket = a_Socket; if( !ReadDouble( m_PosX ) ) return false; if( !ReadDouble( m_PosY ) ) return false; if( !ReadDouble( m_Stance ) ) return false; if( !ReadDouble( m_PosZ ) ) return false; if( !ReadFloat ( m_Rotation ) ) return false; if( !ReadFloat ( m_Pitch ) ) return false; if( !ReadBool ( m_bFlying ) ) return false; return true; } bool cPacket_PlayerMoveLook::Send( cSocket & a_Socket ) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendDouble( m_PosX, Message, i ); AppendDouble( m_PosY, Message, i ); AppendDouble( m_Stance, Message, i ); AppendDouble( m_PosZ, Message, i ); AppendFloat ( m_Rotation, Message, i ); AppendFloat ( m_Pitch, Message, i ); AppendBool ( m_bFlying, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }