#pragma once #include "cPacket.h" #include #include "PacketID.h" class cPacket_Login : public cPacket //tolua_export { //tolua_export public: cPacket_Login() : m_ProtocolVersion( 0 ) , m_MapSeed( 0 ) , m_ServerMode( 0 ) , m_Dimension( 0 ) , m_Difficulty( 0 ) , m_WorldHeight( 0 ) , m_MaxPlayers( 0 ) { m_PacketID = E_LOGIN; } virtual cPacket* Clone() const { return new cPacket_Login(*this); } virtual bool Parse(cSocket & a_Socket); virtual bool Send(cSocket & a_Socket); int m_ProtocolVersion; //tolua_export std::string m_Username; //tolua_export long long m_MapSeed; //tolua_export int m_ServerMode; //tolua_export char m_Dimension; //tolua_export char m_Difficulty; //tolua_export unsigned char m_WorldHeight; //tolua_export unsigned char m_MaxPlayers; //tolua_export static const unsigned int c_Size = 1 + 4 + 2 + 8 + 4 + 1 + 1 + 1 + 1; // Minimal size }; //tolua_export