#include "cPacket_Login.h" bool cPacket_Login::Parse( cSocket & a_Socket ) { //printf("Parse: NEW Login\n"); m_Socket = a_Socket; m_Username.clear(); if( !ReadInteger( m_ProtocolVersion ) ) return false; if( !ReadString16( m_Username ) ) return false; if( !ReadLong ( m_MapSeed ) ) return false; if( !ReadInteger( m_ServerMode ) ) return false; if( !ReadByte ( m_Dimension ) ) return false; if( !ReadByte ( m_Difficulty ) ) return false; if( !ReadByte ( m_WorldHeight ) ) return false; if( !ReadByte ( m_MaxPlayers ) ) return false; return true; } bool cPacket_Login::Send( cSocket & a_Socket ) { //printf("Send: NEW Login\n"); unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short); char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_ProtocolVersion, Message, i ); AppendString16 ( m_Username, Message, i ); AppendLong ( m_MapSeed, Message, i ); AppendInteger( m_ServerMode, Message, i ); AppendByte ( m_Dimension, Message, i ); AppendByte ( m_Difficulty, Message, i ); AppendByte ( m_WorldHeight, Message, i ); AppendByte ( m_MaxPlayers, Message, i ); bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }