#include "cPacket_Handshake.h" bool cPacket_Handshake::Parse(cSocket & a_Socket) { //printf("Parse: NEW Handshake\n"); m_Socket = a_Socket; if( !ReadString16( m_Username ) ) return false; return true; } bool cPacket_Handshake::Send(cSocket & a_Socket) { //LOG("Send: NEW Handshake %s", m_Username.c_str() ); unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short); char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendString16( m_Username, Message, i ); bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }