// ItemBoat.h // Declares the various boat ItemHandlers #pragma once #include "../Entities/Boat.h" #include "../LineBlockTracer.h" class cItemBoatHandler : public cItemHandler { typedef cItemHandler super; public: cItemBoatHandler(int a_ItemType) : super(a_ItemType) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { if (a_Dir > 0) { return false; } class cCallbacks : public cBlockTracer::cCallbacks { public: Vector3d Pos; virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override { if (a_BlockType != E_BLOCK_AIR) { Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); return true; } return false; } } Callbacks; cLineBlockTracer Tracer(*a_World, Callbacks); Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector()); Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z); double x = Callbacks.Pos.x; double y = Callbacks.Pos.y; double z = Callbacks.Pos.z; if ((x == 0) && (y == 0) && (z == 0)) { return false; } cBoat * Boat = new cBoat(x + 0.5, y + 1, z + 0.5); Boat->Initialize(a_World); return true; } } ;