#pragma once #include "BlockHandler.h" #include "../Entities/Player.h" #include "Chunk.h" #include "MetaRotator.h" class cBlockDoorHandler : public cMetaRotator { typedef cMetaRotator super; public: cBlockDoorHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override; virtual const char * GetStepSound(void) override; virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override; virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override; virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override; virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override; virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { // If clicking a bottom face, place the door one block lower: if (a_BlockFace == BLOCK_FACE_BOTTOM) { a_BlockY--; } if ( !CanReplaceBlock(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ)) || !CanReplaceBlock(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) ) { return false; } a_BlockType = m_BlockType; a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); } virtual void OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override; virtual bool IsUseable(void) override { return true; } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } bool CanReplaceBlock(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_AIR: case E_BLOCK_TALL_GRASS: case E_BLOCK_WATER: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_LAVA: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_SNOW: case E_BLOCK_FIRE: { return true; } } return false; } /** Converts the player's yaw to placed door's blockmeta */ inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) { ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); a_Yaw += 90 + 45; if (a_Yaw > 360) { a_Yaw -= 360; } if ((a_Yaw >= 0) && (a_Yaw < 90)) { return 0x0; } else if ((a_Yaw >= 180) && (a_Yaw < 270)) { return 0x2; } else if ((a_Yaw >= 90) && (a_Yaw < 180)) { return 0x1; } else { return 0x3; } } /** Returns true if the specified blocktype is any kind of door */ inline static bool IsDoor(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); } static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE Meta = GetTrueDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); return ((Meta & 0x4) != 0); } /** Read the meta from the true part of the door and returns a meta with all infos include. */ static NIBBLETYPE GetTrueDoorMeta(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if ((Meta & 0x8) != 0) { NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); return (DownMeta & 0x7) | 0x8 | (((Meta & 0x1) != 0) ? 16 : 0); } else { NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); return (Meta & 0x7) | (((UpMeta & 0x1) != 0) ? 16 : 0); } } static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) { BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (!IsDoor(Block)) { return; } NIBBLETYPE Meta = GetTrueDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); bool Opened = (Meta & 0x4) != 0; if (Opened == a_Open) { return; } // Change the door NIBBLETYPE NewMeta = (Meta & 0x7) ^ 0x4; if ((Meta & 0x8) == 0) { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, NewMeta); } else { a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ, NewMeta); } } /** Changes the door at the specified coords from open to close or vice versa */ static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { SetOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, !IsOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ)); } } ;