return { HOOK_SPAWNING_ENTITY = { CalledWhen = "Before an entity is spawned in the world.", DefaultFnName = "OnSpawningEntity", -- also used as pagename Desc = [[ This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.

See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the entity is spawned. ]], Params = { { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" }, { Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" }, }, Returns = [[ If the function returns false or no value, the next plugin's callback is called. Finally, the server spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks. If the function returns true, no other callback is called for this event and the entity is not spawned. ]], }, -- HOOK_SPAWNING_ENTITY }