return { HOOK_PLAYER_JOINED = { CalledWhen = "After Login and before Spawned, before being added to world. ", DefaultFnName = "OnPlayerJoined", -- also used as pagename Desc = [[ This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is enabled, this function is called after their name has been authenticated. It is called after {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's entity is created, but not added to the world yet. The player is not yet visible to other players. Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join. Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" }, }, Returns = [[ If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in. ]], }, -- HOOK_PLAYER_JOINED }