return { HOOK_PLAYER_DESTROYED = { CalledWhen = "A player object is about to be destroyed.", DefaultFnName = "OnPlayerDestroyed", -- also used as pagename Desc = [[ This function is called before a {{cPlayer|player}} is about to be destroyed. The player has disconnected for whatever reason and is no longer in the server. If a plugin returns true, a leave message is not broadcast, and vice versa. However, whatever the return value, the player object is removed from memory. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" }, }, Returns = [[ If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast. If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally. ]], }, -- HOOK_PLAYER_DESTROYED }