return { cArrowEntity = { Desc = [[ Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. ]], Functions = { CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" }, GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" }, GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" }, IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." }, SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" }, SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" }, SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" }, }, Constants = { psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" }, psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" }, psNoPickup = { Notes = "The arrow cannot be picked up at all" }, }, ConstantGroups = { PickupState = { Include = "ps.*", TextBefore = [[ The following constants are used to signalize whether the arrow, once it lands, can be picked by players: ]], }, }, Inherits = "cProjectileEntity", }, -- cArrowEntity cExpBottleEntity = { Desc = [[ Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}. ]], Functions = { }, Inherits = "cProjectileEntity", }, -- cExpBottleEntity cFireChargeEntity = { Desc = [[ Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass of the {{cProjectileEntity}}. ]], Functions = {}, Inherits = "cProjectileEntity", }, -- cFireChargeEntity cFireworkEntity = { Desc = [[ Represents a firework rocket. ]], Functions = { GetItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data." }, GetTicksToExplosion = { Params = "", Return = "number", Notes = "Returns the number of ticks left until the firework explodes." }, SetItem = { Params = "{{cItem}}", Return = "", Notes = "Sets a new item to be used for the firework." }, SetTicksToExplosion = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks left until the firework explodes." }, }, Inherits = "cProjectileEntity", }, -- cFireworkEntity cFloater = { Desc = "", Functions = {}, Inherits = "cProjectileEntity", }, -- cFloater cGhastFireballEntity = { Desc = "", Functions = {}, Inherits = "cProjectileEntity", }, -- cGhastFireballEntity cProjectileEntity = { Desc = "", Functions = { GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." }, GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" }, GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" }, IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." }, }, Constants = { pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" }, pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" }, pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" }, pkExpBottle = { Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}" }, pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" }, pkFirework = { Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}" }, pkFishingFloat = { Notes = "The projectile is a {{cFloater|fishing float}}" }, pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" }, pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" }, pkSplashPotion = { Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}" }, pkWitherSkull = { Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}" }, }, ConstantGroups = { ProjectileKind = { Include = "pk.*", TextBefore = "The following constants are used to distinguish between the different projectile kinds:", }, }, Inherits = "cEntity", }, -- cProjectileEntity cSplashPotionEntity = { Desc = [[ Represents a thrown splash potion. ]], Functions = { GetEntityEffect = { Params = "", Return = "{{cEntityEffect}}", Notes = "Returns the entity effect in this potion" }, GetEntityEffectType = { Params = "", Return = "{{cEntityEffect|Entity effect type}}", Notes = "Returns the effect type of this potion" }, GetPotionColor = { Params = "", Return = "number", Notes = "Returns the color index of the particles emitted by this potion" }, SetEntityEffect = { Params = "{{cEntityEffect}}", Return = "", Notes = "Sets the entity effect for this potion" }, SetEntityEffectType = { Params = "{{cEntityEffect|Entity effect type}}", Return = "", Notes = "Sets the effect type of this potion" }, SetPotionColor = { Params = "number", Return = "", Notes = "Sets the color index of the particles for this potion" }, }, Inherits = "cProjectileEntity", }, -- cSplashPotionEntity cThrownEggEntity = { Desc = [[ Represents a thrown egg. ]], Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEggEntity cThrownEnderPearlEntity = { Desc = "Represents a thrown ender pearl.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownEnderPearlEntity cThrownSnowballEntity = { Desc = "Represents a thrown snowball.", Functions = {}, Inherits = "cProjectileEntity", }, -- cThrownSnowballEntity cWitherSkullEntity = { Desc = "Represents a wither skull being shot.", Functions = {}, Inherits = "cProjectileEntity", }, -- cWitherSkullEntity }