return { cBlockEntity = { Desc = [[ Block entities are simply blocks in the world that have persistent data, such as the text for a sign or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in. The cBlockEntity class acts as a common ancestor for all the individual block entities. ]], Functions = { GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" }, GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" }, GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" }, GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" }, GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" }, GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" }, GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" }, GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" }, GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" }, }, }, cBlockEntityWithItems = { Desc = [[ This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage. Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage is monitored for changes and the changes are immediately sent to clients of the UI window. ]], Inherits = "cBlockEntity", Functions = { GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, GetSlot = { { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, }, SetSlot = { { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, }, }, }, cBeaconEntity = { Desc = [[ A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon in the world. ]], Inherits = "cBlockEntityWithItems", Functions = { IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." }, GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." }, SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." }, IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" }, UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." }, GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." }, }, }, cChestEntity = { Desc = [[ A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate in any way.

To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with either DoWithChestAt() or ForEachChestInChunk() function. See the code example below ]], Inherits = "cBlockEntityWithItems", Constants = { ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, }, AdditionalInfo = { { Header = "Code example", Contents = [[ The following example code sets the top-left item of each chest in the same chunk as Player to 64 * diamond:

-- Player is a {{cPlayer}} object instance
local World = Player:GetWorld();
World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
	function (ChestEntity)
		ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
	end
);
]], }, }, -- AdditionalInfo }, cDispenserEntity = { Desc = [[ This class represents a dispenser block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with a {{cDropperEntity|dropper}} entity. ]], Inherits = "cDropSpenserEntity", }, cDropperEntity = { Desc = [[ This class represents a dropper block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with the {{cDispenserEntity|dispenser}} entity.

An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). ]], Inherits = "cDropSpenserEntity", }, -- cDropperEntity cDropSpenserEntity = { Desc = [[ This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. ]], Functions = { Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" }, SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" }, }, Constants = { ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, }, Inherits = "cBlockEntityWithItems"; }, -- cDropSpenserEntity cFurnaceEntity = { Desc = [[ This class represents a furnace block entity in the world.

See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions ]], Functions = { GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" }, GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" }, GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" }, HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" }, SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" }, SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" }, SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" }, }, Constants = { fsInput = { Notes = "Index of the input slot" }, fsFuel = { Notes = "Index of the fuel slot" }, fsOutput = { Notes = "Index of the output slot" }, ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, }, ConstantGroups = { SlotIndices = { Include = "fs.*", TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:", }, }, Inherits = "cBlockEntityWithItems" }, -- cFurnaceEntity cHopperEntity = { Desc = [[ This class represents a hopper block entity in the world. ]], Functions = { GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, }, Constants = { ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, }, Inherits = "cBlockEntityWithItems", }, -- cHopperEntity cJukeboxEntity = { Desc = [[ This class represents a jukebox in the world. It can play the records, either when the {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. ]], Inherits = "cBlockEntity", Functions = { EjectRecord = { Params = "", Return = "bool", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0). Returns true if pickup ejected." }, GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, IsPlayingRecord = { Params = "", Return = "bool", Notes = "Returns true if the jukebox is playing a record." }, IsRecordItem = { Params = "ItemType", Return = "bool", Notes = "Returns true if the specified item is a record that can be played." }, PlayRecord = { Params = "RecordItemType", Return = "bool", Notes = "Plays the specified Record. Return false if the parameter isn't a playable Record (E_ITEM_XXX_DISC). If there is a record already playing, ejects it first." }, SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, }, }, -- cJukeboxEntity cMobHeadEntity = { Desc = [[ This class represents a mob head block entity in the world. ]], Inherits = "cBlockEntity", Functions = { SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" }, GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" }, }, }, -- cMobHeadEntity cMobSpawnerEntity = { Desc = [[ This class represents a mob spawner block entity in the world. ]], Inherits = "cBlockEntity", Functions = { UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." }, SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." }, SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." }, GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, }, }, -- cMobSpawnerEntity cNoteEntity = { Desc = [[ This class represents a note block entity in the world. It takes care of the note block's pitch, and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates it, or upon a plugin's request.

The pitch is stored as an integer between 0 and 24. ]], Functions = { GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, }, Inherits = "cBlockEntity", }, -- cNoteEntity cSignEntity = { Desc = [[ A sign entity represents a sign in the world. This class is only used when generating chunks, so that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. ]], Functions = { GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, }, Inherits = "cBlockEntity"; }, -- cSignEntity cFlowerPotEntity = { Desc = [[ This class represents a flower pot entity in the world. ]], Functions = { IsItemInPot = { Params = "", Return = "bool", Notes = "Is a flower in the pot?" }, GetItem = { Params = "", Return = "{{cItem|Item}}", Notes = "Returns the item in the flower pot." }, SetItem = { Params = "{{cItem|Item}}", Return = "", Notes = "Set the item in the flower pot" }, }, Inherits = "cBlockEntity"; }, -- cFlowerPotEntity }