#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cSpider.h" cSpider::cSpider() { m_MobType = 52; GetMonsterConfig("Spider"); } cSpider::~cSpider() { } bool cSpider::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cSpider" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cSpider::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING); AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }