target_sources( ${CMAKE_PROJECT_NAME} PRIVATE BioGen.cpp Caves.cpp ChunkDesc.cpp ChunkGenerator.cpp CompoGen.cpp CompoGenBiomal.cpp ComposableGenerator.cpp DistortedHeightmap.cpp DungeonRoomsFinisher.cpp EndGen.cpp EnderDragonFightStructuresGen.cpp FinishGen.cpp GridStructGen.cpp HeiGen.cpp MineShafts.cpp Noise3DGenerator.cpp PieceGeneratorBFSTree.cpp PiecePool.cpp PieceStructuresGen.cpp Prefab.cpp PrefabPiecePool.cpp PrefabStructure.cpp Ravines.cpp RoughRavines.cpp SinglePieceStructuresGen.cpp StructGen.cpp Trees.cpp TwoHeights.cpp VerticalLimit.cpp VerticalStrategy.cpp VillageGen.cpp BioGen.h Caves.h ChunkDesc.h ChunkGenerator.h CompoGen.h CompoGenBiomal.h ComposableGenerator.h CompositedHeiGen.h DistortedHeightmap.h DungeonRoomsFinisher.h EndGen.h EnderDragonFightStructuresGen.h FinishGen.h GridStructGen.h HeiGen.h IntGen.h MineShafts.h Noise3DGenerator.h PieceGeneratorBFSTree.h PiecePool.h PieceStructuresGen.h Prefab.h PrefabPiecePool.h PrefabStructure.h ProtIntGen.h Ravines.h RoughRavines.h ShapeGen.cpp SinglePieceStructuresGen.h StructGen.h Trees.h TwoHeights.h VerticalLimit.h VerticalStrategy.h VillageGen.h )