#pragma once #include "BlockHandler.h" class cBlockClothHandler : public cBlockHandler { public: cBlockClothHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta)); } virtual const char * GetStepSound(void) override { return "step.cloth"; } } ;