// SignEntity.h // Declares the cSignEntity class representing a single sign in the world #pragma once #include "BlockEntity.h" namespace Json { class Value; } // tolua_begin class cSignEntity : public cBlockEntity { typedef cBlockEntity super; public: /// Creates a new empty sign entity at the specified block coords and block type (wall or standing) /// Used mainly by plugins while generating chunks cSignEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_end cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson(Json::Value& a_Value ) override; // tolua_begin /// Sets all the sign's lines void SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); /// Sets individual line (zero-based index) void SetLine(int a_Index, const AString & a_Line); /// Retrieves individual line (zero-based index) AString GetLine(int a_Index) const; // tolua_end virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; private: AString m_Line[4]; } ; // tolua_export