#pragma once #include "PassiveAggressiveMonster.h" class cZombiepigman : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cZombiepigman(void); CLASS_PROTODEF(cZombiepigman); virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void KilledBy(cEntity * a_Killer) override; } ;