// Prefab.cpp /* Implements the cPrefab class, representing a cPiece descendant for the cPieceGenerator that uses a prefabricate in a cBlockArea for drawing itself. */ #include "Globals.h" #include "Prefab.h" #include "../WorldStorage/SchematicFileSerializer.h" #include "ChunkDesc.h" #ifdef SELF_TEST // Create one static prefab to test the parser: static const cPrefab::sDef g_TestPrefabDef = { // Size: 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 6, 5, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* 0 */ "a:112: 0\n" /* netherbrick */ "b:113: 0\n" /* netherbrickfence */, // Block data: // Level 1 "aaaaaaa" "aaaaaaa" "aaaaaaa" "aaaaaaa" "aaaaaaa" "aaaaaaa" "aaaaaaa" // Level 2 "aa...aa" "a.....a" "......." "......." "......." "a.....a" "aa...aa" // Level 3 "aa...aa" "a.....a" "......." "......." "......." "a.....a" "aa...aa" // Level 4 "aa...aa" "a.....a" "......." "......." "......." "a.....a" "aa...aa" // Level 5 "aabbbaa" "a.....a" "b.....b" "b.....b" "b.....b" "a.....a" "aabbbaa" // Level 6 "aaaaaaa" "a.....a" "a.....a" "a.....a" "a.....a" "a.....a" "aaaaaaa", // Connections: "0: 0, 3, 2: 4\n" "0: 2, 3, 0: 2\n", // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: cBlockArea::msImprint, // ShouldExtendFloor: false, // DefaultWeight: 10, // DepthWeight: "", // AddWeightIfSame: 1000, }; static cPrefab g_TestPrefab(g_TestPrefabDef); #endif cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), m_HitBox( a_Def.m_HitboxMinX, a_Def.m_HitboxMinY, a_Def.m_HitboxMinZ, a_Def.m_HitboxMaxX, a_Def.m_HitboxMaxY, a_Def.m_HitboxMaxZ ), m_AllowedRotations(a_Def.m_AllowedRotations), m_MergeStrategy(a_Def.m_MergeStrategy), m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor), m_DefaultWeight(a_Def.m_DefaultWeight), m_AddWeightIfSame(a_Def.m_AddWeightIfSame) { m_BlockArea[0].Create(m_Size); CharMap cm; ParseCharMap(cm, a_Def.m_CharMap); ParseBlockImage(cm, a_Def.m_Image); ParseConnectors(a_Def.m_Connectors); ParseDepthWeight(a_Def.m_DepthWeight); // 1 CCW rotation: if ((m_AllowedRotations & 0x01) != 0) { m_BlockArea[1].CopyFrom(m_BlockArea[0]); m_BlockArea[1].RotateCCW(); } // 2 rotations are the same as mirroring twice; mirroring is faster because it has no reallocations if ((m_AllowedRotations & 0x02) != 0) { m_BlockArea[2].CopyFrom(m_BlockArea[0]); m_BlockArea[2].MirrorXY(); m_BlockArea[2].MirrorYZ(); } // 3 CCW rotations = 1 CW rotation: if ((m_AllowedRotations & 0x04) != 0) { m_BlockArea[3].CopyFrom(m_BlockArea[0]); m_BlockArea[3].RotateCW(); } } void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const { // Draw the basic image: Vector3i Placement = a_Placement->GetCoords(); int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()]; a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) if (m_ShouldExtendFloor) { int MaxX = Image.GetSizeX(); int MaxZ = Image.GetSizeZ(); for (int z = 0; z < MaxZ; z++) { int RelZ = Placement.z + z; if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) { // Z coord outside the chunk continue; } for (int x = 0; x < MaxX; x++) { int RelX = Placement.x + x; if ((RelX < 0) || (RelX >= cChunkDef::Width)) { // X coord outside the chunk continue; } BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) { // Do not expand air nor sponge blocks continue; } for (int y = Placement.y - 1; y >= 0; y--) { BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); if (ExistingBlock != E_BLOCK_AIR) { // End the expansion for this column, reached the end break; } a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); } // for y } // for x } // for z } } bool cPrefab::HasConnectorType(int a_ConnectorType) const { for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr) { if (itr->m_Type == a_ConnectorType) { return true; } } // for itr - m_Connectors[] return false; } int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const { // Use the default or per-depth weight: cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1); int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second; // If the piece is the same as the parent, apply the m_AddWeightIfSame modifier: const cPiece * ParentPiece = &a_PlacedPiece.GetPiece(); const cPiece * ThisPiece = this; if (ThisPiece == ParentPiece) { res += m_AddWeightIfSame; } return res; } void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { ASSERT(a_CharMapDef != NULL); // Initialize the charmap to all-invalid values: for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) { a_CharMapOut[i].m_BlockType = 0; a_CharMapOut[i].m_BlockMeta = 16; // Mark unassigned entries with a meta that is impossible otherwise } // Process the lines in the definition: AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) { AStringVector CharDef = StringSplitAndTrim(*itr, ":"); size_t NumElements = CharDef.size(); if ((NumElements < 2) || CharDef[0].empty() || CharDef[1].empty()) { LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str()); continue; } unsigned char Src = (unsigned char)CharDef[0][0]; ASSERT(a_CharMapOut[Src].m_BlockMeta == 16); // This letter has not been assigned yet? a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str()); NIBBLETYPE BlockMeta = 0; if ((NumElements >= 3) && !CharDef[2].empty()) { BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str()); ASSERT((BlockMeta <= 15)); } a_CharMapOut[Src].m_BlockMeta = BlockMeta; } // for itr - Lines[] } void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage) { // Map each letter in the a_BlockImage (from the in-source definition) to real blocktype / blockmeta: for (int y = 0; y < m_Size.y; y++) { for (int z = 0; z < m_Size.z; z++) { const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x; for (int x = 0; x < m_Size.x; x++) { const sBlockTypeDef & MappedValue = a_CharMap[BlockImage[x]]; ASSERT(MappedValue.m_BlockMeta != 16); // Using a letter not defined in the CharMap? m_BlockArea[0].SetRelBlockTypeMeta(x, y, z, MappedValue.m_BlockType, MappedValue.m_BlockMeta); } } } } void cPrefab::ParseConnectors(const char * a_ConnectorsDef) { ASSERT(a_ConnectorsDef != NULL); AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) { if (itr->empty()) { continue; } // Split into components: "Type: X, Y, Z: Face": AStringVector Defs = StringSplitAndTrim(*itr, ":"); if (Defs.size() != 3) { LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str()); continue; } AStringVector Coords = StringSplitAndTrim(Defs[1], ","); if (Coords.size() != 3) { LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str()); continue; } // Check that the BlockFace is within range: int BlockFace = atoi(Defs[2].c_str()); if ((BlockFace < 0) || (BlockFace >= 6)) { LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str()); continue; } // Add the connector: m_Connectors.push_back(cPiece::cConnector( atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos atoi(Defs[0].c_str()), // Connector type (eBlockFace)BlockFace )); } // for itr - Lines[] } void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) { // The member needn't be defined at all, if so, skip: if (a_DepthWeightDef == NULL) { return; } // Split into individual records: "Record | Record | Record" AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|"); // Add each record's contents: for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr) { // Split into components: "Depth : Weight" AStringVector Components = StringSplitAndTrim(*itr, ":"); if (Components.size() != 2) { LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str()); continue; } // Parse depth: int Depth = atoi(Components[0].c_str()); if ((Depth == 0) && (Components[0] != "0")) { LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str()); continue; } // Parse weight: int Weight = atoi(Components[1].c_str()); if ((Weight == 0) && (Components[1] != "0")) { LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str()); continue; } // Save to map: ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate m_DepthWeight[Depth] = Weight; } // for itr - Defs[] } cPiece::cConnectors cPrefab::GetConnectors(void) const { return m_Connectors; } Vector3i cPrefab::GetSize(void) const { return m_Size; } cCuboid cPrefab::GetHitBox(void) const { return m_HitBox; } bool cPrefab::CanRotateCCW(int a_NumRotations) const { // Either zero rotations // Or the proper bit in m_AllowedRotations is set return (a_NumRotations == 0) || ((m_AllowedRotations & (1 << ((a_NumRotations + 3) % 4))) != 0); }