#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobCensus.h" cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11() { std::map toReturn; toReturn[cMonster::mfHostile] = 79; toReturn[cMonster::mfPassive] = 11; toReturn[cMonster::mfAmbient] = 16; toReturn[cMonster::mfWater] = 5; return toReturn; } cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11() { std::map toReturn; toReturn[cMonster::mfHostile] = 1; toReturn[cMonster::mfPassive] = 400; toReturn[cMonster::mfAmbient] = 400; toReturn[cMonster::mfWater] = 400; return toReturn; } cMobCensus::tCapMultipliersMap& cMobCensus::m_CapMultipliers() { static tCapMultipliersMap* value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); return *value; } cMobCensus::tMobSpawnRate& cMobCensus::m_SpawnRate() { static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11()); return *value; } cMobCensus::cMobCensus() { } void cMobCensus::CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance) { m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance); m_MobFamilyCollecter.CollectMob(a_Monster); } bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily) { bool toReturn = true; const int ratio = 319; // this should be 256 as we are only supposed to take account from chuncks that are in 17x17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chucks. That's why we use 256 * (19*19) / (17*17) = 319 // MG TODO : code the correct count tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily); if ( (capMultiplier != m_CapMultipliers().end()) && (capMultiplier->second * getChunkNb()) / ratio >= m_MobFamilyCollecter.getNumberOfCollectedMobs(a_MobFamily) ) { toReturn = false; } return toReturn; } void cMobCensus::CollectSpawnableChunck(cChunk& a_Chunk) { m_EligibleForSpawnChunks.insert(&a_Chunk); } int cMobCensus::getChunkNb() { return m_EligibleForSpawnChunks.size(); } cMobProximityCounter& cMobCensus::getProximityCounter() { return m_ProximityCounter; } void cMobCensus::logd() { LOGD((std::string("Hostile mobs : %d") + (isCaped(cMonster::mfHostile)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfHostile)); LOGD((std::string("Ambiant mobs : %d") + (isCaped(cMonster::mfAmbient)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfAmbient)); LOGD((std::string("Water mobs : %d") + (isCaped(cMonster::mfWater)? "(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfWater)); LOGD((std::string("Passive mobs : %d") + (isCaped(cMonster::mfPassive)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfPassive)); }