// ByteBufferTest.cpp // Implements the main app entrypoint for the cByteBuffer class test #include "Globals.h" #include "BoundingBox.h" /** Runs the tests, returns the number of failed tests. */ static int Test(void) { int NumFailed = 0; Vector3d Min(1, 1, 1); Vector3d Max(2, 2, 2); Vector3d LineDefs[] = { Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP) Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM) Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM) Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM) Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect } ; bool Results[] = {true, true, true, false, true, false}; double LineCoeffs[] = {2, 0.25, 0.5, 0, 0.25, 0}; for (size_t i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++) { double LineCoeff; eBlockFace Face; Vector3d Line1 = LineDefs[2 * i]; Vector3d Line2 = LineDefs[2 * i + 1]; bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face); if (res != Results[i]) { LOGERROR("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d", Line1.x, Line1.y, Line1.z, Line2.x, Line2.y, Line2.z, res ? 1 : 0, LineCoeff, Face ); NumFailed += 1; } if (res) { if (std::abs(LineCoeff - LineCoeffs[i]) > 0.0000001) { LOGERROR("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d", Line1.x, Line1.y, Line1.z, Line2.x, Line2.y, Line2.z, res ? 1 : 0, LineCoeff, Face ); NumFailed += 1; } } } // for i - LineDefs[] return 0; } int main(int argc, char * argv[]) { LOGD("Test started"); LOGD("Running test"); auto NumFailed = Test(); LOG("BoundingBox test finished, number of failed tests: %d", NumFailed); return NumFailed; }