#include "cFurnaceEntity.h" #include "BlockID.h" #include "cItem.h" #include "cFurnaceWindow.h" #include "cPlayer.h" #include "cWorld.h" #include "cChunk.h" #include "cClientHandle.h" #include "cFurnaceRecipe.h" #include "cServer.h" #include "cPickup.h" #include "cRoot.h" #include "packets/cPacket_InventoryProgressBar.h" #include "cMCLogger.h" #include cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk) : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_Chunk ) , m_Items( new cItem[3] ) , m_CookingItem( 0 ) , m_CookTime( 0 ) , m_TimeCooked( 0 ) , m_BurnTime( 0 ) , m_TimeBurned( 0 ) { } cFurnaceEntity::~cFurnaceEntity() { // Tell window its owner is destroyed if( GetWindow() ) { GetWindow()->OwnerDestroyed(); } // Clean up items if( m_Items ) { delete [] m_Items; } } void cFurnaceEntity::Destroy() { // Drop items for( int i = 0; i < 3; i++) { if( !m_Items[i].IsEmpty() ) { cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Items[i], 0, 1.f, 0 ); Pickup->Initialize( m_Chunk->GetWorld() ); m_Items[i].Empty(); } } // Remove from tick list GetChunk()->RemoveTickBlockEntity( this ); } void cFurnaceEntity::UsedBy( cPlayer & a_Player ) { LOG("Used a furnace"); if( !GetWindow() ) { cWindow* Window = new cFurnaceWindow( this ); Window->SetSlots( m_Items, 3 ); Window->SetWindowTitle("UberFurnace"); OpenWindow( Window ); } if( GetWindow() ) { if( a_Player.GetWindow() != GetWindow() ) { a_Player.OpenWindow( GetWindow() ); GetWindow()->SendWholeWindow( a_Player.GetClientHandle() ); } } } bool cFurnaceEntity::Tick( float a_Dt ) { //LOG("Time left: %0.1f Time burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); if( m_CookingItem && ( (m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime) ) ) { if( m_CookingItem->Equals( m_Items[2] ) || m_Items[2].IsEmpty() ) { m_TimeCooked += a_Dt; if( m_TimeCooked >= m_CookTime ) { m_Items[0].m_ItemCount--; if( m_Items[0].IsEmpty() ) m_Items[0].Empty(); m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth; m_Items[2].m_ItemID = m_CookingItem->m_ItemID; m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount; delete m_CookingItem; m_CookingItem = 0; cWindow* Window = GetWindow(); if( Window ) { const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy(); for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr ) { Window->SendWholeWindow( (*itr)->GetClientHandle() ); } } m_TimeCooked = 0.f; StartCooking(); } cWindow* Window = GetWindow(); if( Window ) { const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy(); for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr ) { cClientHandle* Client = (*itr)->GetClientHandle(); cPacket_InventoryProgressBar Progress; Progress.m_ProgressBar = 0; Progress.m_WindowID = (char)Window->GetWindowID(); Progress.m_Value = (short)( m_TimeCooked * (180.f/m_CookTime) ); if( Progress.m_Value > 180 ) Progress.m_Value = 180; if( Progress.m_Value < 0 ) Progress.m_Value = 0; Client->Send( Progress ); } } } } m_TimeBurned += a_Dt; cWindow* Window = GetWindow(); if( m_TimeBurned >= m_BurnTime ) { m_TimeBurned -= m_BurnTime; m_BurnTime = 0; if( StartCooking() && Window ) { const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy(); for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr ) { Window->SendWholeWindow( (*itr)->GetClientHandle() ); } } } if( Window ) { const std::list< cPlayer* > & OpenedBy = Window->GetOpenedBy(); for( std::list< cPlayer* >::const_iterator itr = OpenedBy.begin(); itr != OpenedBy.end(); ++itr ) { cClientHandle* Client = (*itr)->GetClientHandle(); cPacket_InventoryProgressBar Progress; Progress.m_WindowID = (char)Window->GetWindowID(); Progress.m_ProgressBar = 1; if( m_BurnTime > 0.f ) Progress.m_Value = (short)( m_TimeBurned * (150.f/m_BurnTime) ); else Progress.m_Value = 0; if( Progress.m_Value > 150 ) Progress.m_Value = 150; if( Progress.m_Value < 0 ) Progress.m_Value = 0; Client->Send( Progress ); } } return ((m_CookingItem != 0) || (m_TimeBurned < m_BurnTime)) && m_BurnTime > 0.f; // Keep on ticking, if there's more to cook, or if it's cooking } bool cFurnaceEntity::StartCooking() { cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe(); float BurnTime = FR->GetBurnTime( m_Items[1] ); if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material { const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] ); if( R ) // cook able ingredient { if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() ) { // good to go if( m_TimeBurned >= m_BurnTime ) // burn new material { m_Items[1].m_ItemCount--; if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty(); m_TimeBurned = 0; m_BurnTime = BurnTime; } if( !m_CookingItem ) // Only cook new item if not already cooking { m_CookingItem = new cItem( *R->Out ); // Resulting item m_TimeCooked = 0.f; m_CookTime = R->CookTime; } GetChunk()->AddTickBlockEntity( this ); return true; } } } return false; } void cFurnaceEntity::ResetCookTimer() { if( m_CookingItem ) { delete m_CookingItem; m_CookingItem = 0; } m_TimeCooked = 0.f; m_CookTime = 0.f; } void cFurnaceEntity::WriteToFile(FILE* a_File) { fwrite( &m_BlockType, sizeof( ENUM_BLOCK_ID ), 1, a_File ); fwrite( &m_PosX, sizeof( int ), 1, a_File ); fwrite( &m_PosY, sizeof( int ), 1, a_File ); fwrite( &m_PosZ, sizeof( int ), 1, a_File ); unsigned int NumSlots = 3; fwrite( &NumSlots, sizeof(unsigned int), 1, a_File ); for(unsigned int i = 0; i < NumSlots; i++) { cItem* Item = &m_Items[i]; if( Item ) { fwrite( &Item->m_ItemID, sizeof(Item->m_ItemID), 1, a_File ); fwrite( &Item->m_ItemCount, sizeof(Item->m_ItemCount), 1, a_File ); fwrite( &Item->m_ItemHealth, sizeof(Item->m_ItemHealth), 1, a_File ); } } cItem Item; if( m_CookingItem ) Item = *m_CookingItem; fwrite( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File ); fwrite( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File ); fwrite( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File ); fwrite( &m_CookTime, sizeof(float), 1, a_File ); fwrite( &m_TimeCooked, sizeof(float), 1, a_File ); fwrite( &m_BurnTime, sizeof(float), 1, a_File ); fwrite( &m_TimeBurned, sizeof(float), 1, a_File ); } bool cFurnaceEntity::LoadFromFile(FILE* a_File) { if( fread( &m_PosX, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &m_PosY, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &m_PosZ, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } unsigned int NumSlots = 0; if( fread( &NumSlots, sizeof(unsigned int), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } m_Items = new cItem[ NumSlots ]; for(unsigned int i = 0; i < NumSlots; i++) { cItem & Item = m_Items[ i ]; if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } } cItem Item; if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( !Item.IsEmpty() ) m_CookingItem = new cItem( Item ); if( fread( &m_CookTime, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &m_TimeCooked, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &m_BurnTime, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } if( fread( &m_TimeBurned, sizeof(float), 1, a_File) != 1 ) { LOGERROR("ERROR READING FURNACE FROM FILE"); return false; } return true; } bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value ) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); Json::Value AllSlots = a_Value.get("Slots", 0); int SlotIdx = 0; for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) { m_Items[ SlotIdx ].FromJson( *itr ); SlotIdx++; } // Get currently cooking item Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue ); if( !JsonItem.empty() ) { cItem Item; Item.FromJson( JsonItem ); if( !Item.IsEmpty() ) { m_CookingItem = new cItem( Item ); GetChunk()->AddTickBlockEntity( this ); } } m_CookTime = (float)a_Value.get("CookTime", 0).asDouble(); m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble(); m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble(); m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble(); return true; } void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; Json::Value AllSlots; for(unsigned int i = 0; i < 3; i++) { Json::Value Slot; m_Items[ i ].GetJson( Slot ); AllSlots.append( Slot ); } a_Value["Slots"] = AllSlots; // Currently cooking item if( m_CookingItem ) { Json::Value JsonItem; m_CookingItem->GetJson( JsonItem ); a_Value["Cooking"] = JsonItem; } a_Value["CookTime"] = m_CookTime; a_Value["TimeCooked"] = m_TimeCooked; a_Value["BurnTime"] = m_BurnTime; a_Value["TimeBurned"] = m_TimeBurned; }