#pragma once #include "BlockHandler.h" #include "../Entities/Player.h" #include "Chunk.h" class cBlockSignHandler : public cBlockHandler { public: cBlockSignHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } virtual const char * GetStepSound(void) override { return "step.wood"; } static char RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180 / 16); // So it's not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; } a_Rotation = (a_Rotation / 360) * 16; return ((char)a_Rotation) % 16; } static char DirectionToMetaData(char a_Direction) { switch (a_Direction) { case 0x2: return 0x2; case 0x3: return 0x3; case 0x4: return 0x4; case 0x5: return 0x5; default: { break; } } return 0x2; } virtual void OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); } } ;