#include "Globals.h" #include "BlockPiston.h" #include "../Item.h" #include "../World.h" #include "../Entities/Player.h" #include "../Piston.h" #define AddPistonDir(x, y, z, dir, amount) \ switch (dir) \ { \ case 0: (y) -= (amount); break; \ case 1: (y) += (amount); break; \ case 2: (z) -= (amount); break; \ case 3: (z) += (amount); break; \ case 4: (x) -= (amount); break; \ case 5: (x) += (amount); break; \ } cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); int newX = a_BlockX; int newY = a_BlockY; int newZ = a_BlockZ; AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) { a_ChunkInterface.SetBlock(a_WorldInterface, newX, newY, newZ, E_BLOCK_AIR, 0); } } bool cBlockPistonHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) { a_BlockType = m_BlockType; a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch()); return true; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : super(E_BLOCK_PISTON_EXTENSION) { } void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); int newX = a_BlockX; int newY = a_BlockY; int newZ = a_BlockZ; AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1); BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ); if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) { a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ); if (a_Player->IsGameModeCreative()) { return; // No pickups if creative } cItems Pickups; Pickups.push_back(cItem(Block, 1)); a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); } }