// PluginLua.h // Declares the cPluginLua class representing a plugin written in Lua #pragma once #include "Plugin.h" #include "WebPlugin.h" #include "LuaState.h" // Names for the global variables through which the plugin is identified in its LuaState #define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName" #define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance" // fwd: UI/Window.h class cWindow; // tolua_begin class cPluginLua : public cPlugin, public cWebPlugin { public: // tolua_end cPluginLua( const AString & a_PluginDirectory ); ~cPluginLua(); virtual void OnDisable(void) override; virtual bool Initialize(void) override; virtual void Tick(float a_Dt) override; virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override; virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override; virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerEating (cPlayer & a_Player) override; virtual bool OnPlayerJoined (cPlayer & a_Player) override; virtual bool OnPlayerMoved (cPlayer & a_Player) override; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override; virtual bool OnPlayerShooting (cPlayer & a_Player) override; virtual bool OnPlayerSpawned (cPlayer & a_Player) override; virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override; virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; virtual bool OnWeatherChanged (cWorld & a_World) override; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override; virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; virtual void ClearCommands(void) override; virtual void ClearConsoleCommands(void) override; /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) bool CanAddOldStyleHook(int a_HookType); // cWebPlugin override virtual const AString GetWebTitle(void) const {return GetName(); } // cWebPlugin and WebAdmin stuff virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. void BindCommand(const AString & a_Command, int a_FnRef); /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. void BindConsoleCommand(const AString & a_Command, int a_FnRef); cLuaState & GetLuaState(void) { return m_LuaState; } cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; } /// Removes a previously referenced object (luaL_unref()) void Unreference(int a_LuaRef); /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); /// Calls the plugin-specified "cLuaWindow slot changed" callback. void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API static const char * GetHookFnName(int a_HookType); /** Adds a Lua function to be called for the specified hook. The function has to be on the Lua stack at the specified index a_FnRefIdx Returns true if the hook was added successfully. */ bool AddHookRef(int a_HookType, int a_FnRefIdx); // The following templates allow calls to arbitrary Lua functions residing in the plugin: /// Call a Lua function with 0 args template bool Call(FnT a_Fn) { cCSLock Lock(m_CriticalSection); return m_LuaState.Call(a_Fn); } /// Call a Lua function with 1 arg template bool Call(FnT a_Fn, ArgT0 a_Arg0) { cCSLock Lock(m_CriticalSection); return m_LuaState.Call(a_Fn, a_Arg0); } /// Call a Lua function with 2 args template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1) { cCSLock Lock(m_CriticalSection); return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1); } /// Call a Lua function with 3 args template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2) { cCSLock Lock(m_CriticalSection); return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2); } /// Call a Lua function with 4 args template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) { cCSLock Lock(m_CriticalSection); return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3); } protected: /// Maps command name into Lua function reference typedef std::map CommandMap; /// Provides an array of Lua function references typedef std::vector cLuaRefs; /// Maps hook types into arrays of Lua function references to call for each hook type typedef std::map cHookMap; cCriticalSection m_CriticalSection; cLuaState m_LuaState; CommandMap m_Commands; CommandMap m_ConsoleCommands; cHookMap m_HookMap; /// Releases all Lua references and closes the LuaState void Close(void); } ; // tolua_export