#pragma once // fwd: World.h class cWorld; class cPiston { public: cPiston(cWorld * a_World); static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch) { if (a_Pitch >= 50) { return 0x1; } else if (a_Pitch <= -50) { return 0x0; } else { a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; } if ((a_Rotation >= 0) && (a_Rotation < 90)) { return 0x4; } else if ((a_Rotation >= 180) && (a_Rotation < 270)) { return 0x5; } else if ((a_Rotation >= 90) && (a_Rotation < 180)) { return 0x2; } else { return 0x3; } } } void ExtendPiston( int, int, int ); void RetractPiston( int, int, int ); /// Returns true if the piston (specified by blocktype) is a sticky piston static bool IsSticky(BLOCKTYPE a_BlockType); /// Returns true if the piston (with the specified meta) is extended static bool IsExtended(NIBBLETYPE a_PistonMeta); /// Returns true if the specified block can be pushed by a piston (and left intact) static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); /// Returns true if the specified block can be pushed by a piston and broken / replaced static bool CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); /// Returns true if the specified block can be pulled by a sticky piston static bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); /// Updates the coords by the specified amount in the direction a piston of the specified meta is facing static void AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount); cWorld * m_World; private: void ChainMove( int, int, int, char, unsigned short * ); /// Returns how many blocks the piston has to push (where the first free space is); <0 when unpushable int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta); } ;