#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Creeper.h" #include "../World.h" cCreeper::cCreeper(void) : super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8), m_bIsBlowing(false), m_bIsCharged(false) { } void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); // TODO Check if killed by a skeleton, then drop random music disk } void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) { super::DoTakeDamage(a_TDI); if (a_TDI.DamageType == dtLightning) { m_bIsCharged = true; } m_World->BroadcastEntityMetadata(*this); }