#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Plugin.h" cPlugin::cPlugin() : m_Version( 0 ) , m_Language( E_CPP ) , m_bCanBindCommands( false ) { } cPlugin::~cPlugin() { } // bool cPlugin::Initialize() // { // LOG("cPlugin::Initialize()"); // return false; // } void cPlugin::Tick(float a_Dt) { UNUSED(a_Dt); } bool cPlugin::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_Status); UNUSED(a_OldBlock); UNUSED(a_OldMeta); return false; } bool cPlugin::OnBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_HeldItem); return false; } bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) { UNUSED(a_BlockType); UNUSED(a_BlockMeta); UNUSED(a_Player); UNUSED(a_EquippedItem); UNUSED(a_Pickups); return false; } bool cPlugin::OnChat(cPlayer * a_Player, const AString & a_Message) { UNUSED(a_Player); UNUSED(a_Message); return false; } void cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ) { UNUSED(a_World); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); } bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk) { UNUSED(a_World); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_pLuaChunk); return false; } bool cPlugin::OnCollectPickup(cPlayer * a_Player, cPickup * a_Pickup) { UNUSED(a_Player); UNUSED(a_Pickup); return false; } bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { UNUSED(a_Player); UNUSED(a_Grid); UNUSED(a_Recipe); return false; } bool cPlugin::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) { UNUSED(a_Reason); UNUSED(a_Player); return false; } bool cPlugin::OnKilled(cPawn * a_Killed, cEntity * a_Killer) { UNUSED(a_Killed); UNUSED(a_Killer); return false; } bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) { UNUSED(a_Client); UNUSED(a_ProtocolVersion); UNUSED(a_Username); return false; } bool cPlugin::OnPlayerJoin(cPlayer * a_Player) { UNUSED(a_Player); return false; } void cPlugin::OnPlayerMove(cPlayer * a_Player) { UNUSED(a_Player); } void cPlugin::OnPlayerSpawn(cPlayer * a_Player) { UNUSED(a_Player); } bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { UNUSED(a_Player); UNUSED(a_Grid); UNUSED(a_Recipe); return false; } bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { UNUSED(a_Player); UNUSED(a_Grid); UNUSED(a_Recipe); return false; } void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo) { UNUSED(a_Pawn); UNUSED(a_TakeDamageInfo); } bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) { UNUSED(a_World); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_Line1); UNUSED(a_Line2); UNUSED(a_Line3); UNUSED(a_Line4); UNUSED(a_Player); return false; } bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) { UNUSED(a_World); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_Line1); UNUSED(a_Line2); UNUSED(a_Line3); UNUSED(a_Line4); UNUSED(a_Player); return false; } bool cPlugin::OnWeatherChanged(cWorld * a_World) { UNUSED(a_World); return false; } bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username) { UNUSED(a_Client); UNUSED(a_Username); return false; } void cPlugin::AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission) { CommandStruct Command; Command.Command = a_Command; Command.Description = a_Description; Command.Permission = a_Permission; m_Commands.push_back( Command ); }