cmake_minimum_required (VERSION 2.8.2) project (MCServer) include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/") include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include") set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating) set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities) if (NOT MSVC) #Bindings needs to reference other folders so are done here #lib dependecies are not included set(BINDING_DEPENDECIES ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} ChunkDef.h BiomeDef.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} OSSupport/File.h Bindings/LuaFunctions.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Bindings/PluginManager.h Bindings/Plugin.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Bindings/PluginLua.h Bindings/WebPlugin.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Bindings/LuaWindow.h BlockID.h StringUtils.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Defines.h ChatColor.h ClientHandle.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Entities/Entity.h Entities/Floater.h ) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Entities/Pawn.h Entities/Player.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Entities/Pickup.h Entities/ProjectileEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Entities/TNTEntity.h Entities/Effects.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Server.h World.h Inventory.h Enchantments.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Item.h ItemGrid.h BlockEntities/BlockEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/BlockEntityWithItems.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/ChestEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/DropSpenserEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/DispenserEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/DropperEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/FurnaceEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/HopperEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/JukeboxEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/NoteEntity.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockEntities/SignEntity.h WebAdmin.h Root.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Vector3f.h Vector3d.h Vector3i.h Matrix4f.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} Cuboid.h BoundingBox.h Tracer.h Group.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} BlockArea.h Generating/ChunkDesc.h) set(BINDING_DEPENDECIES ${BINDING_DEPENDECIES} CraftingRecipes.h UI/Window.h Mobs/Monster.h) include_directories(Bindings) include_directories(.) ADD_CUSTOM_COMMAND( # add any new generated bindings here OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h # command execuded to regerate bindings COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ # add any new generation dependencies here DEPENDS ${BINDING_DEPENDECIES} ) #add cpp files here add_library(Bindings Bindings/PluginManager Bindings/LuaState Bindings/WebPlugin Bindings/Bindings Bindings/ManualBindings Bindings/LuaWindow Bindings/Plugin Bindings/PluginLua Bindings/WebPlugin) target_link_libraries(Bindings lua sqlite tolualib) foreach(folder ${FOLDERS}) add_subdirectory(${folder}) endforeach(folder) file(GLOB SOURCE "*.cpp" ) list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp") # If building a windows version, but not using MSVC, add the resources directly to the makefile: if (WIN32) FILE(GLOB ResourceFiles "Resources/*.rc" ) list(APPEND SOURCE "${ResourceFiles}") endif() else () # Generate the Bindings if they don't exist: if (NOT EXISTS "${PROJECT_SOURCE_DIR}/Bindings/Bindings.cpp") message("Bindings.cpp not found, generating now") set(tolua_executable ${PROJECT_SOURCE_DIR}/Bindings/tolua++.exe) execute_process( COMMAND ${tolua_executable} -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/Bindings ) endif() # Add all subfolders as solution-folders: list(APPEND FOLDERS "Resources") list(APPEND FOLDERS "Bindings") function(includefolder PATH) FILE(GLOB FOLDER_FILES "${PATH}/*.cpp" "${PATH}/*.h" "${PATH}/*.rc" ) source_group("${PATH}" FILES ${FOLDER_FILES}) endfunction(includefolder) foreach(folder ${FOLDERS}) includefolder(${folder}) endforeach(folder) file(GLOB_RECURSE SOURCE "*.cpp" "*.h" ) include_directories("${PROJECT_SOURCE_DIR}") source_group("" FILES ${SOURCE}) # Precompiled headers (1st part) SET_SOURCE_FILES_PROPERTIES( Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" ) # CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file: SET_SOURCE_FILES_PROPERTIES( Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\"" ) SET_SOURCE_FILES_PROPERTIES( "StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" ) list(APPEND SOURCE "Resources/MCServer.rc") endif() set(EXECUTABLE MCServer) add_executable(${EXECUTABLE} ${SOURCE}) # Output the executable into the $/MCServer folder, so that it has access to external resources: set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer ) # Make the debug executable have a "_debug" suffix SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug") # Make the profiled executables have a "_profile" postfix SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUGPROFILE_POSTFIX "_debug_profile") SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES RELEASEPROFILE_POSTFIX "_profile") # Precompiled headers (2nd part) if (MSVC) SET_TARGET_PROPERTIES( ${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\"" OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)" ) endif () if (NOT MSVC) target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks) target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage) target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities) endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) endif() target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua sqlite)