#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest cSlime::cSlime(int a_Size) : super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), m_Size(a_Size) { } void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; if (a_Killer != NULL) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } if (GetSize() == 1) { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); } }