#pragma once #include "Vector3i.h" #include "Vector3f.h" class cWorld; class cTracer //tolua_export { //tolua_export public: //tolua_export Vector3f DotPos; Vector3f BoxOffset; cTracer( cWorld* a_World); //tolua_export ~cTracer(); //tolua_export int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); //tolua_export void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); //tolua_export Vector3f BlockHitPosition; //tolua_export Vector3f HitNormal; //tolua_export Vector3f RealHit; //tolua_export private: int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); float SigNum( float a_Num ); cWorld* m_World; Vector3f m_NormalTable[6]; Vector3f dir; Vector3f tDelta; Vector3i pos; Vector3i end1; Vector3i step; Vector3f tMax; }; //tolua_export