#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cSheep.h" //Todo: Implement color cSheep::cSheep(void) : m_IsSheared(false), m_WoolColor(0) // TODO: E_META_WOOL_WHITE { m_MobType = 91; GetMonsterConfig("Sheep"); } cSheep::~cSheep() { } bool cSheep::IsA( const char* a_EntityType ) { if (strcmp( a_EntityType, "cSheep" ) == 0) { return true; } return cMonster::IsA( a_EntityType ); } void cSheep::KilledBy( cEntity* a_Killer ) { // TODO: Check whether it is sheared // TODO: Check color if (!m_IsSheared) { cItems Drops; Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor)); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); } cMonster::KilledBy( a_Killer ); }