#pragma once #include "cWindow.h" class cFurnaceEntity; class cWindowOwner; class cFurnaceWindow : public cWindow { public: cFurnaceWindow( cFurnaceEntity* a_Owner ); virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ); virtual void Close( cPlayer & a_Player ); private: cFurnaceEntity* m_Furnace; };