#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cCow.h" // TODO: Milk Cow cCow::cCow() { m_MobType = 92; GetMonsterConfig("Cow"); } cCow::~cCow() { } bool cCow::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cCow" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cCow::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER); AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }