#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cCavespider.h" cCavespider::cCavespider() { m_MobType = 59; GetMonsterConfig("Cavespider"); } cCavespider::~cCavespider() { } bool cCavespider::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cCavespider::Tick(float a_Dt) { cMonster::Tick(a_Dt); m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE; } void cCavespider::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING); AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE); cMonster::KilledBy( a_Killer ); }