#pragma once #include "cClientHandle.h" #include "cWorld.h" #ifndef _WIN32 #include "BlockID.h" #else enum ENUM_BLOCK_ID; #endif namespace Json { class Value; }; class cPlayer; class cWorld; class cPacket; class cBlockEntity { protected: cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : m_PosX( a_BlockX ) , m_PosY( a_BlockY ) , m_PosZ( a_BlockZ ) , m_BlockType( a_BlockType ) , m_World( a_World ) {} public: virtual ~cBlockEntity() {}; virtual void Destroy() {}; // Position, in absolute block coordinates: int GetPosX() { return m_PosX; } int GetPosY() { return m_PosY; } int GetPosZ() { return m_PosZ; } ENUM_BLOCK_ID GetBlockType() { return m_BlockType; } cWorld * GetWorld(void) const {return m_World; } virtual void SaveToJson (Json::Value & a_Value ) = 0; virtual void UsedBy( cPlayer * a_Player ) = 0; void SendTo( cClientHandle* a_Client ) { std::auto_ptr Packet(GetPacket()); if (Packet.get() == NULL) { return; } if ( a_Client != NULL ) { a_Client->Send(*(Packet.get())); } else // broadcast to all chunk clients { m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, Packet.get()); } } /// Returns the packet to send to clients to represent this entity; NULL if no packet needed; caller is supposed to delete the packet virtual cPacket * GetPacket(void) {return NULL; } protected: int m_PosX; // Position in absolute block coordinates int m_PosY; int m_PosZ; ENUM_BLOCK_ID m_BlockType; cWorld * m_World; };