#pragma once #include "BlockHandler.h" #include "MetaRotator.h" #include "Bindings/PluginManager.h" class cBlockVineHandler : public cBlockHandler { public: cBlockVineHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { // TODO: Disallow placement where the vine doesn't attach to something properly BLOCKTYPE BlockType = 0; NIBBLETYPE BlockMeta; a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); if (BlockType == m_BlockType) { a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace); } else { a_BlockMeta = DirectionToMetaData(a_BlockFace); } a_BlockType = m_BlockType; return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0)); } static NIBBLETYPE DirectionToMetaData(char a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_NORTH: return 0x1; case BLOCK_FACE_SOUTH: return 0x4; case BLOCK_FACE_WEST: return 0x8; case BLOCK_FACE_EAST: return 0x2; default: return 0x0; } } static char MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) { case 0x1: return BLOCK_FACE_NORTH; case 0x4: return BLOCK_FACE_SOUTH; case 0x8: return BLOCK_FACE_WEST; case 0x2: return BLOCK_FACE_EAST; default: return BLOCK_FACE_TOP; } } /** Returns true if the specified block type is good for vines to attach to */ static bool IsBlockAttachable(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_GLASS: case E_BLOCK_STAINED_GLASS: case E_BLOCK_CHEST: case E_BLOCK_TRAPPED_CHEST: { // You can't attach a vine to this solid blocks. return false; } default: { return cBlockInfo::IsSolid(a_BlockType); } } } /** Returns the meta that has the maximum allowable sides of the vine, given the surroundings */ NIBBLETYPE GetMaxMeta(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { static const struct { int x, z; NIBBLETYPE Bit; } Coords[] = { { 0, 1, 1}, // south, ZP {-1, 0, 2}, // west, XM { 0, -1, 4}, // north, ZM { 1, 0, 8}, // east, XP } ; NIBBLETYPE res = 0; for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if ( a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) && IsBlockAttachable(BlockType) ) { res |= Coords[i].Bit; } } return res; } void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override { NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ); // Check if vine above us, add its meta to MaxMeta if ((a_RelY < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == m_BlockType)) { MaxMeta |= a_Chunk.GetMeta(a_RelX, a_RelY + 1, a_RelZ); } NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal if (Common != CurMeta) { // There is a neighbor missing, need to update the meta or even destroy the block bool HasTop = (a_RelY < cChunkDef::Height - 1) && IsBlockAttachable(a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ)); if ((Common == 0) && !HasTop) { // The vine just lost all its support, destroy the block: if (DoesDropOnUnsuitable()) { int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ); } a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); return; } a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Common); } else { // Wake up the simulators for this block: int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk); } } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual bool DoesDropOnUnsuitable(void) override { return false; } virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { UNUSED(a_ChunkInterface); UNUSED(a_WorldInterface); // Vine cannot grow down if at the bottom: if (a_RelY < 1) { return; } // Grow one block down, if possible: BLOCKTYPE Block; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block); if (Block == E_BLOCK_AIR) { if (!a_BlockPluginInterface.CallHookBlockSpread(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY - 1, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, ssVineSpread)) { a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); } } } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override { return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right } virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left } virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override { // Bits 2 and 4 stay, bits 1 and 3 swap return static_cast((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2)); } virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override { // Bits 1 and 3 stay, bits 2 and 4 swap return static_cast((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 7; } } ;