#pragma once #include "BlockHandler.h" class cBlockSlimeHandler : public cBlockHandler { public: cBlockSlimeHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 1; } };