#pragma once #include "BlockHandler.h" class cBlockSidewaysHandler : public cBlockHandler { public: cBlockSidewaysHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; NIBBLETYPE Meta = static_cast(a_Player->GetEquippedItem().m_ItemDamage); a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); // Reset meta } inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta) { switch (a_BlockFace) { case BLOCK_FACE_YM: case BLOCK_FACE_YP: { return a_Meta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { return a_Meta | 0x8; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { return a_Meta | 0x4; // East or west } case BLOCK_FACE_NONE: { ASSERT(!"Unhandled block face!"); return a_Meta | 0xC; // No idea, give a special meta } } #if !defined(__clang__) ASSERT(!"Unknown BLOCK_FACE"); return 0; #endif } } ;