#pragma once #include "BlockHandler.h" #include "../World.h" #include "../FastRandom.h" class cBlockSaplingHandler : public cBlockHandler { public: cBlockSaplingHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Only the first 2 bits contain the display information and the 4th bit is for the growth indicator, but, we use 0x07 for forward compatibility a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07)); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); NIBBLETYPE Light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY, a_RelZ))); // Only grow if we have the right amount of light if (Light > 8) { cFastRandom random; // Only grow if we are in the right growth stage and have the right amount of space around them. if (((Meta & 0x08) != 0) && (random.NextInt(99) < 45) && CanGrowAt(a_Chunk, a_RelX, a_RelY, a_RelZ, Meta)) { int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ); } // Only move to the next growth stage if we haven't gone there yet else if (((Meta & 0x08) == 0) && (random.NextInt(99) < 45)) { a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08); } } } bool CanGrowAt(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { a_Meta = a_Meta & 0x07; int CheckHeight = 0; bool LargeTree = false; // Get the height to check against switch (a_Meta) { case E_META_SAPLING_APPLE: { CheckHeight = 5; break; } case E_META_SAPLING_CONIFER: { CheckHeight = 7; if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) { CheckHeight = 16; LargeTree = true; } break; } case E_META_SAPLING_BIRCH: { CheckHeight = 6; break; } case E_META_SAPLING_JUNGLE: { CheckHeight = 7; if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) { CheckHeight = 13; LargeTree = true; } break; } // Acacias don't need horizontal clearance case E_META_SAPLING_ACACIA: { if (!IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) { return false; } CheckHeight = 7; LargeTree = true; break; } // Dark Oaks don't need horizontal clearance case E_META_SAPLING_DARK_OAK: { if (!IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) { return false; } CheckHeight = 7; LargeTree = true; break; } } // We should always get a valid CheckHeight ASSERT(CheckHeight != 0); // Don't grow a tree if we don't have enough space left above it in the chunk if ((a_RelY + CheckHeight) > cChunkDef::Height) { return false; } bool CanGrow = true; // Validate the neighbor blocks. They cannot be solid. BLOCKTYPE check = E_BLOCK_AIR; a_Chunk.UnboundedRelGetBlockType(a_RelX - 1, a_RelY, a_RelZ, check); CanGrow = CanGrow && cBlockInfo::IsTransparent(check); a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY, a_RelZ, check); CanGrow = CanGrow && cBlockInfo::IsTransparent(check); a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - 1, check); CanGrow = CanGrow && cBlockInfo::IsTransparent(check); a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + 1, check); CanGrow = CanGrow && cBlockInfo::IsTransparent(check); while (CheckHeight && CanGrow) { check = a_Chunk.GetBlock(a_RelX, a_RelY + CheckHeight, a_RelZ); CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); // We have to check above the neighboring saplings as well if (LargeTree) { a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ, check); CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY + CheckHeight, a_RelZ + 1, check); CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ + 1, check); CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); } --CheckHeight; } return CanGrow; } private: bool IsLargeTree(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { BLOCKTYPE type; NIBBLETYPE meta; bool LargeTree = true; a_Chunk.UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, type, meta); LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta); a_Chunk.UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ + 1, type, meta); LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta); a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, type, meta); LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta); return LargeTree; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 7; } } ;