#pragma once #include "BlockHandler.h" class cBlockRedstoneLampHandler : public cBlockHandler { public: cBlockRedstoneLampHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_LAMP_OFF, 1, 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 15; } };