#pragma once #include "BlockHandler.h" #include "../World.h" #include "BlockSlab.h" class cBlockRedstoneHandler : public cBlockHandler { public: cBlockRedstoneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } BLOCKTYPE BelowBlock; NIBBLETYPE BelowBlockMeta; a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta); if (cBlockInfo::FullyOccupiesVoxel(BelowBlock)) { return true; } else if (cBlockSlabHandler::IsAnySlabType(BelowBlock)) { // Check if the slab is turned up side down if ((BelowBlockMeta & 0x08) == 0x08) { return true; } } return false; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1, 0)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } } ;