#pragma once #include "BlockHandler.h" class cBlockMushroomHandler : public cBlockHandler { public: cBlockMushroomHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } // TODO: Add Mushroom Spread virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } // TODO: Cannot be at too much daylight switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)) { case E_BLOCK_GLASS: case E_BLOCK_CACTUS: case E_BLOCK_ICE: case E_BLOCK_LEAVES: case E_BLOCK_NEW_LEAVES: case E_BLOCK_AIR: { return false; } } return true; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } } ;